Mexican standoff 2 or 3 way free#
Unlike in the Free For All games, weapons cannot be drawn and aimed in advance. In Gang Matches, the standoff begins with each gang in a line, facing the other gang. The winning player receives an XP bonus and is free to move about the map while the other players are respawning. It is also possible for all players to be killed by simultaneous fire, though one player will still be declared the winner. until either only one player is left or the standoff expires. Once the signal is given, players open fire, dodge, take cover, etc. The game HUD instructs the player to "Kill as many others as you can and die as little as possible," indicating one opposing player to focus on with "take (player name) down with you." Weapons can be drawn and aimed, but not fired, in advance of the "Draw" command. The standoff in a Free For All match starts with 2 - 16 players in a circle. A cutscene precedes each standoff, wherein the opposing teams are named (for Gang Matches) and the player's character is highlighted. The similarities end there, however, for in a standoff there is no Dead Eye Targeting and the player may be confronted by up to 15 other players.
Mexican standoff 2 or 3 way movie#
The concept is based on the Western movie cliché of the Mexican Standoff.Īs with Dueling in single player, a standoff begins with the player facing off against enemies and awaiting the "Draw" signal to being firing with a revolver. In the competitive game modes, the "Standoff" gives the last standing player or team a leg up by allowing them to grab weapons, run to good locations, or grab bags while the defeated players wait for a respawn. It is also used within the co-op mission " The Escape." I admit that seems silly, especially if he can deliberately miss with 100% chance, but just take that on faith.It is used to start most competitive Free For All (FFA) and Gang game modes ( Land Grab being the exception). If A aims at himself, his odds of success are still 10%. So I pose the question, what A's probability of surival under these options: So the odds of death are more than 0% if you aim at B or C. There is a chance that C will choose to shoot at A. So consider the possibility that A shoots at B or C, and misses, and then B shoots at C, and misses. Let's assume that if it gets to C's turn and all three are still alive, then C will choose randomly who to shoot at. So, despite how intriguing it sounds, I don't think it is actually in A's best interest to play Russian roulette in this situation. If any of them is aiming at A, then his chances will still be improved by shooting at the guy aiming at him. If the other two are aiming at each other, then A's chances to survive are 100% if he shoots any one of them instead of himself. And their probabilities are higher than B's unless A's and C's shooting accuracies were considerably lower than B's. So A and C each plan on trying to kill B, and B picks A or C at random to try to kill.Ī and C have equal survival probabilities. (Shooter A would understand this reasoning, so would not plan on trying to shoot C.)
Shooter C knows he's slower than A, so C's probability of dying could not be reduced by his trying to kill A, so C would try to kill B. Shooter A must ask himself who is the bigger threat to him, C or B it's B because B is more accurate, and A and C are equally likely to be B's target. Also, assume that if a bullet hits someone, it kills him instantly before he can fire his gun.ī knows that he's the slowest to shoot his gun, so he knows his probability of not dying does not depend on who he tries to kill so he's equally likely to try to kill A or C. Let's assume that the gunfighters want to kill someone and don't want to be killed themselves, and that when the shooting starts, noone has the time to see who is shooting at whom. in a real gunfight, no one would have the time to notice that someone pulling their gun would be firing to miss. Gunfighter A is MARGINALLY faster than the other two and is MARGINALLY less accurate than the other two. There is no way for anoyone to have a clear advantage beyond a fraction of a second - not nearly enough time for either of the other two gunslingers to make a decision AFTER anyone else has moved. A, B and C all draw in less than one second.